3D Production Pipeline (Pixar vs Dreamworks)
Here you can see what is the Pixar & Dreamworks CG Pipiline:
Pixar CG Pipeline
3D Production Pipelines
In 3D production films go through 4 stages development which involves creating the storyline, pre- production which involves addressing technical challenges, then production of the film then the last stage post-production which involves polishing the end product and taking out any final falls in the movie.
The storyline is created by a member at Pixar then they discuss with the Pixar team their ideas for the movie. The real challenge behind this stage is to get the audience involved and make them see the potential that their movie idea has.
Text Treatment Stage
Then the next stage the text treatment stage is written which is a short document which summarizes the main idea of the story. Then many ideas which are the same will be developed in order this way they can find the ideas to be solid or just ideas with open possibilities.
Storyboards and drawing
The storyboards for the movie are then made storyboards are like the blueprint for the movie which show the dialogue and action which will be in the movie. Each storyboard artist at Pixar receives script pages or a beat outline of the story, basically a map of the characters and their emotional changes that need to be seen through actions. Using these guide lines the artists assign the sequences draw then out and then pitch their work to director.
Voice Talent begins recording
The first stage of the voice recording , the artists choose to do the various voices in the film are recorded and then are eventually are put into the animation, they will record the same script several time and the best take which suits the character will be used in the animation.
Edit toil begins making reels
A reel is a videotape which allows the cleaned up storyboard sequence to stand alone, alone without a pitch person to tell the story. A pitch can be successful because the story teller in strong. So reels are a essential stage because they show the understanding of the timing in the sequence. The editorial then uses the information to fix the length and other elements of each shot in a sequence.
The Art Department creates the look and feel
Storyboards and their own creative brain storming and development work, the art department creates inspirational art illustrating the world and the characters it also designs sets, props, visual looks for surfaces and colours and “ colour scripts” for lighting , which are impressionistic Patel illustrations that emphasize the light in scenes.
Models are sculpted and articulated
Using the art department’s model packet a set of informational drawings- the characters sets and props are either sculpted by hand and then scanned in three dimensionally or modelled in 3D directly in the computer. The are then given avars or hinges, which the animator will uses to make the object or character move. Woody has 100 avars in his face alone.
Dreawmworks CG Pipeline
The Dreamworks Animation team use the same stages of production as Pixar when making a film.
I suppose its a worldwide standard technique that is used to create CG Films.